Family saving app • iPhone & iPad • iOS 17+

Save together, stop by stop.

Little Voyages turns pocket money into an adventure. Your child picks a story — Pirate, Space or Magic — sets one treasure, and saves towards it stop by stop. Every entry waits for a parent's approval.

Private by design: no account, no developer server, no tracking, no network use. Your family's savings stay on your device. The App Store nutrition label is Data Not Collected.

🏴‍☠️ 3 stories, 1 treasure at a time 🪙 Save & Spend — two big buttons 🛡️ Parent approves everything
Little Voyages journey screen: a pirate island map with five stops, the ship sailing along the route, companion Pip celebrating, progress reading Saved £32 of £50 — 64% with Next stop £5 away, and two big SAVE! and SPEND! buttons
No account — open and play No ads — nothing to buy inside No tracking — Data Not Collected Parent gate: Face ID / Touch ID / passcode

How it works

One treasure, one number. That's it.

Little Voyages is deliberately small. There is one active goal at a time — no categories to manage, no budgets to balance. The whole loop is three steps, and the kid's screen never has more than two buttons.

STEP 1 — PICK

Choose a cover, then a treasure

Your child picks one of three stories, then a treasure preset — a scooter, a rocket toy, a potion set — or just types an amount. Nothing else to set up. One tap starts the voyage.

Setup screen: Pick your story, Pirate Voyage selected with Pip, treasure presets Scooter £50, Treasure toy £30 and Seaside trip £60

STEP 2 — SAVE

Two big buttons, one route

SAVE! logs money put towards the treasure. SPEND! logs money taken out. The ship sails further with every approved save, and stops light up along the way. Spend never travels backwards past a lit stop.

Journey screen for the Scooter goal with island map, Pip celebrating, and Saved £32 of £50 progress

STEP 3 — FINISH

Confirm it in real life, earn the trophy

When the route is complete, a parent confirms the treasure was really got — then the trophy lands on the Trophy Shelf. One voyage ends, and any story can be picked for the next.

Trophy Shelf showing a Scooter trophy, Finished £50, Pirate Voyage, dated 1 Nov 2026

Three stories

Pick your story. Meet your crew.

Each story is a full voyage with its own map, companion and five stops — but the rules never change. Same two buttons, same parent approvals, same trophy shelf. Finish one voyage to choose the next.

Vol. 1 — The original

🏴‍☠️ Pirate Voyage

Sail for treasure, stop by stop.

Captain (you)🦜 PipHarbour Master (parent)
Treasure presets
  • Scooter£50
  • Treasure toy£30
  • Seaside trip£60

Vol. 2 — New worlds

🚀 Space Voyage

Fly to a new planet, stop by stop.

Pilot (you)✨ NovaMission Control (parent)
Treasure presets
  • Rocket toy£50
  • Moon base kit£40
  • Planetarium trip£60

Vol. 3 — Climb the tower

🪄 Magic Academy

Climb the tower, floor by floor.

Mage (you)🔥 FamiliarHeadteacher (parent)
Treasure presets
  • Potion set£50
  • Spell book£30
  • Magic show trip£60

One voyage at a time: while a goal is active, the other stories wait patiently — “Finish your current voyage to choose a new story.” No switching mid-voyage, no half-finished goals.

Screenshots

The whole app, in four screens.

Setup, stories, the journey and the Trophy Shelf. Real captures from the app — iPhone, with iPad supported too.

For parents

Kids tap. Parents approve.

Nothing counts until you say so. Every Save and Spend your child logs waits in Parent View for your decision — approve it, or reject it with a note. The full approved history lives there too, so the money trail is always visible.

Device-lock gate, no passwords to manage

Parent View opens with Face ID, Touch ID or your device passcode — freshly, every time. Nothing secret is stored in the app, there is no grace period, and a failed check simply stays closed.

fail-closed • nothing stored

Approve or reject — with a reason

Each waiting entry shows what, how much and why. Approve it in one tap, or reject it with a note your child can read. Overspending is impossible: a spend can't exceed what's saved.

note required to reject

Your data, in your hands

Export creates an open JSON file with every goal, entry, star and trophy — import reads one back. Both are free, both are yours to keep, and both start only when you tap them.

open JSON • share-sheet

Parent View, at a glance

Plain and small on purpose. One screen holds:

  • Entries waiting for approval, oldest first
  • The full saved-and-spent history
  • Goal price, export & import
  • Sound preference (off by default)

Privacy

Your family's savings stay in the family.

Little Voyages is an offline-first app for children, built so there is nothing to leak in the first place. The short version:

No account, no network

Every feature works without signing in, because there is no server to sign in to. The app makes no network requests of its own.

No analytics, no ads

No analytics SDK, no crash reporter phoning home, no advertising identifiers. Nothing measures your child.

On-device, deletable

Goals and entries live in the app's on-device store. Delete the app and they go with it. Exports only ever go where you send them.

Questions

Asked by families.

Who is Little Voyages for?

Children saving towards something real — a scooter, a trip, a toy — with a parent alongside. Kids get the adventure; parents get the approvals, the history and the final say.

Does my child need an account? Does it need the internet?

No to both. Open the app and pick a story — everything works offline on your device, and there is no account to create or password to remember.

Can my child spend more than they've saved?

No. A spend is validated against what's saved before a parent can approve it, and the journey never travels backwards past a stop that's already lit.

What does the parent gate use?

Your device's own lock — Face ID, Touch ID or passcode — asked fresh every time a parent area opens. The app stores no PIN and no secret, so there is nothing to forget and nothing to steal.

What if we get a new device?

Parent View can export everything to an open JSON file — goals, entries, stars and trophies — and import it back. Send it to the new device however you like; the format is documented and inspectable.

Which devices are supported?

iPhone and iPad running iOS 17 / iPadOS 17 or later. Amounts are in whole pounds (£1–£10,000 per goal).

Coming soon

Ready to sail? Get the launch note.

Little Voyages is on its way to the App Store. Leave us your email and we'll write once — when it's ready to download.

One email, when the app ships. Contact anytime at [email protected].